FS2002, Nadi International Airport, Island of Viti Levu, Fiji..........NFFN
By: Bill Melichar

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Description:

This scenery adds a new terminal, hangar areas, and cove for seaplanes and boats. It realistically depicts the terminal at Nadi airport, pronounced Nandee, which is one of the most important hub airports to the South Pacific. It is a moderate sized airport which can handle the largest size jetliners, and is the gateway to the Fijian Islands. The cove which lies on the coast below the airport has been turned into a scenic area for docking boats or sea planes. There are three desity settings to ease up on frame rates.

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Installation:

1. Extract the file into your main FS2002 scenedb folder, or into a temporary folder, and then move the Fiji folder to your scenedb folder in FS, whatever method you prefer.

2. Turn on FS2002 and go to the WORLD tab, and then to SCENERY LIBRARY, then click on ADD AREA, and find the scenedb folder. Then find the Fiji folder and click on it. The name Fiji should appear in your title window, so click OK. Fiji should now appear at the top of your scenery library list. Then click the OK tab at the bottom, and the scenery will begin to install.

3.This scenery includes an exclude file to remove the default FS terminal, so exit FS and find your main FS2002 folder and open it. Scroll about half way down until you come to some notebook icons, and find the one labeled scenery. This is your main scenery config. file. Open it, and scroll all the way to the bottom where you will find the Fiji section. Then just copy and paste the following lines directly below the last line of the Fiji section.

Exclude=S17 45.05,E177 27.02,S17 45.24,E177 27.25,objects

That's it! Now turn on FS and go flying out of Fiji.

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Notes:

The bumps are back! I did notice more bouncing aircraft as you exit the main tarmac onto the taxiway to runway 20, but only in this area, or at least much more pronounced here.
I have created this scenery with three different density settings, since as usual, once I got going there was no stopping me, and at very dense it was very difficult to land, with considerable jerkiness. The following densities should give you the best frame rates for enjoying this scenery.

NORMAL: Recommended for landings, and take offs. You will see the entire airport scenery, but will not have the static aircraft, with the exception of one, and the rock cliffs near the cove will not appear, but some floating palms will be in their place. You will also reduce the parked cars, villages, and generally a lot of behind the scenes stuff which is nice, but not needed when you get down to business.

Dense: This will add everything in the scenery except for the static aircraft, and is recommended for those who want it all, but want the gate space for A1 aircraft.

Very Dense: This will give you the additional three static aircraft, two at the gates, and a Fed Ex 747 out at the hangar. At this point the scenery became a little too much for my Pent. 4 computer, but I was still able to taxi OK to enjoy the extra planes once I landed.

The rocky cliffs down by the cove:
I created this area to hide a flaw in FS. When I started to work on the cove, I noticed the area where the cove meets the ocean had a hill with the shoreline running up it, and the ocean going up hill. This probably occured when they flattened the area for the airport, causing the coastline to change. I started to surround this area with the rock hills, and set the altitude of the lowest ones at above sea level so they were not floating. It turns out I had to use very many of these macros to hide the area at a time when I was trying to conserve frame rates, so I set them all at dense. I had also added palms along the top ridges, but had such a maze of objects that I could not find all of the palms to also set them to dense. Therefore there are a few palms which will appear to be floating at the end of the runway when the scenery is set at normal. The only way I could have found them all is to disassemble the entire rock cliff, which would have been a nightmare to put back together again.

New Color:
In case you haven't noticed, this is one of my most colored scenery areas. This is due to some new macros produced by John de Langristin, who shared them with me. They include some brightly colored parked cars, bedding flowers, and flowering trees, and also the villages out behind the airport, which John has managed once again to come up with exactly what I need at the right time!

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Credits:

First I have to thank John de Langristin for providing me with exactly the right macros I desire in order to do the scenery right. The rock cliffs which I made by using more than several of John's rock hills came out spectacular. His bamboo structure with a boat gives the cove area a feeling of tranquility, and the parking area is ablaze with color with the cars, trees, and flowers combined. The villages along the road entering the airport also fill in the area while giving the feeling of actually being in Fiji. Thanks John!

Thanks once again to Gerd Winterfeld and Richard Powell for their Coconut palms and tropical trees respectively.

Thank you to Rafael Garcia Sanchez, and his Nova program for the beautiful hangars, and telescoping gates, the highest quality found in FS. I also wanted to compliment him on his beautiful new scenery of Montreal Int. airport, very first class!

Static aircraft have not been produced lately, but the library of Mike Wallace allows one to find an aircraft to suit your locality no matter where your airport happens to be in the world, and they are very good quality!

Finally, long over due thanks goes out to Christian Friedrich for his aircraft stairs, and bus macros which I have used in so many scenery areas, but could not find them again to give credit. I guess I finally typed in the magic words in the search engine and found his files tonight. They are the best, and I especially like the night lighting.

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Recommendations:

As I have stated before, if you are flying in tropical areas especially, or anywhere in the world, Ed Truthan's oceanstx.zip is a must! I have tried other water texture add ons only to be more disappointed than I was with the default FS texture. Ed's however was a breakthrough, and adds the most realistic water you will find for FS2002. It looks so real, you'll want to jump in.

I can no longer recommend Rolf Keibel, and John Applegate's Terrain Mesh for French Polynesia under the file name of FrenchPolynesia.zip, and available at Simviation.com, since I am no longer working in that area, but if you happen to be flying there, it will make your whole FS experience a lot better!

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Terrain Mesh Artists:

The Fijian Islands have gone untouched by anyone doing terrain mesh as far as I can tell. I checked back on the sites, and found nothing. This area just like French Polynesia, and Hawaii are very popular tourist destinations, and are among the most beautiful areas on this planet, and should be recognized in FS. If I knew how to do terrain mesh, I would do it, but I don't, so someone that is really good at it should do this area! Thanks

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Legal, and Contact:

This scenery is freeware, and may not be reproduced in whole, or any part for profit. If you wish to upload the scenery to your site, you have my permission, as long as you are not charging for it, or your site. I would like to know where this scenery is being distributed so I can check out your site, no matter what language it is in.

Contact me:

Bill Melichar
bilboyz@aol.com
Mission Viejo, California
USA